Bigscreen VRBigscreen VR

Full Stack JavaScript Developer

Posted 26.05.2019
Take The InterviewOriginal Job Post

Bigscreen is looking for an experienced backend developer to join our fully-remote company.


This is an exciting opportunity to join one of the leading VR companies.


You will develop backend features that significantly improve the VR user experience, and develop critical payments systems expected to generate millions of revenue in 2019 and lead the business to profitability.


You will also get to experiment and create innovative Web/WebVR applications.


Responsibilities


  • Work on Bigscreen's backend servers and develop features such as account systems, friends lists, cross-platform invites, payments systems, and more.
  • Manage the backend web services, ensure uptime and performance, and manage releases (automated QA, rollout, etc.)
  • Work on front-end website and develop features such as purchasing VR items (our business model is selling tickets to our VR movie nights), browsing friends/accounts, etc.
  • Design and develop an AFrame / WebVR / WebGL client to enable non-VR and VR users to join Bigscreen rooms in one-click from a browser without downloading our Unity clients


Requirements


  • 4+ years of experience with front-end development (HTML, CSS, Javascript) using Bootstrap/jQuery/React/etc.
  • 4+ years of experience building and scaling web apps in production, with Node.js, Redis, and similar tech stacks
  • Experience developing static websites
  • 4+ years of experience with Javascript
  • 4+ years of experience with networking, databases, CDNs, message queues, and reverse proxies
  • Strong engineering practices, code quality, and project management skills using tools like Github & Asana
  • Good communication skills in English


Bonus skills


  • Experience with WebVR, AFrame, and/or WebGL
  • Front-end web design and visual design experience
  • Experience with WebRTC, media relay servers, CDNs, livestreaming servers, etc.


About Bigscreen


Bigscreen is a "VR movie theater"


We are a <10 person, fully remote company creating one of the most popular VR platforms in the world with nearly 1 million users. Founded in 2014, Bigscreen has $14 million in funding from top venture capital firms Andreessen Horowitz & True Ventures.


Over the next 10 years, our goal is to build useful software for VR/AR headsets that people could use for 10 hours a day, every day, for telepresence/collaboration with coworkers, and social entertainment with friends. We believe VR/AR headsets will replace most screens (TVs, laptops, etc.) in 5-10 years.


Today, our power users already spend 20-30 hours every week using Bigscreen. The most popular use case of Bigscreen today is social video watching. We recently partnered with Paramount Pictures, MGM, and other major movie studios to distribute their movies in our social VR movie theater. Imagine watching the latest summer blockbuster in a virtual IMAX-like movie theater with friends around the world.


In the next year, we will expand Bigscreen to more VR/AR headsets (ex. PlayStation) and release major product updates such as new avatars, new environments, friend systems, and new paid/premium features such as selling virtual movie tickets to premium movie showings.


Why work with us?


Futuristic Product & Mission


Work on one of the most popular VR products in the world. Bigscreen has nearly 1 million users; power users spend 20-30 hours using Bigscreen every week, making it a "killer app" for VR.


Remote Work


Work from home at a high-growth, high-paying tech company, without wasting hours each week commuting into an office and without uprooting your life and moving to Silicon Valley. Our team is currently in San Francisco, Nashville, Denver, Argentina, and New Zealand.


Team Retreats


We do 2-3 retreats per year, and attendance is required. We travel to fantastic destinations around the world like Cancun, Mexico and Lisbon, Portugal. People with obligations (family/health/etc.) come for 7-9 days and some people stay longer if they can (10-15 days). It's an exciting opportunity to collaborate face-to-face and bond with the team.


Experienced & Diverse Team


We're a product-driven company. We're listening to our users, releasing frequent updates, working on hard engineering problems, and building a sustainable/profitable business with a long-term plan for the future of VR/AR.


Our founder is an experienced entrepreneur with a decade of experience in startups, engineering, and product design. Some of us have built several VC-backed tech startups. Some shipped award-winning videogames. Some of us have built lightfield rendering engines and entire game engines in the past.


Work Life Balance


As a tech startup, we work hard but we strike a healthy balance. We tend to work 5.5 days per week, and a bit more than a typical "M-F 9-5" job. But we don't work insane "100 hour weeks" or "crunch mode." We prioritize 8 hours of sleep, health/fitness, and family because we are in this for the long run and don't want to burn out.


Flexible Work Hours


Start your work day at anytime, take any breaks during the day (walk your dog, take kids to school, or cook with your family!), and end your work day at anytime. Some people take every Sunday off, and some people take time off during the middle of the week randomly. Some people start working at 7am local time, while others start working at 1pm and prefer to work late at night.


We don't measure work hours/schedule; we instead look for self-motivated people that work hard and care deeply about their work.


Benefits


Computer hardware, VR headsets, coworking spaces, healthcare, paid leave, and more!


Time Zones


We strongly prefer if you are within +/- 5 hours of California

Original Job Post on Original Job Post
Take The Interview
Posted 26.05.2019